#ifndef WEAPON_H
#define WEAPON_H

class Weapon : public Object
 {

    public int prize;

    public *Projectile projectile;

    public int ammo;

    public int weaponLoad;

    public int reloadSpeed;

    public int shootDelay;

    public virtual void render() = 0;

    public virtual void update() = 0;

    //public int spriteIndex;
 }

#endif // WEAPON_H
